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Tech Innovations in US Education

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The expansion of augmented and virtual reality increases each year and education becomes more diverse and interesting. The simplest example of their implementation is e-books and applications for smartphones. Some education institutions install holographic stands, transparent touch screens and equip desks with special glasses. All these innovations make the learning process easier to understand as well as teachers can show the complex subjects and concepts to their students using AR and VR. Though many schools are still not equipped with the latest innovative solutions and teachers need training on using them, these educational techniques conquer new peaks in the educational area.
The infographic was made by Bookwormlab.com team.

The expansion of augmented and virtual reality increases each year and education becomes more diverse and interesting. The simplest example of their implementation is e-books and applications for smartphones. Some education institutions install holographic stands, transparent touch screens and equip desks with special glasses. All these innovations make the learning process easier to understand as well as teachers can show the complex subjects and concepts to their students using AR and VR. Though many schools are still not equipped with the latest innovative solutions and teachers need training on using them, these educational techniques conquer new peaks in the educational area. The infographic was made by Bookwormlab.com team.

Score from the experts at Killer Infographics

Visual Communication - 50%
Design - 55%
Content/Script - 55%
Usability - 60%

55%

Final Grade

The subject of this design is tech in education. The content is a bit difficult to interpret because of unclear text and visuals. None of the donut charts seem to show their respective amounts correctly (85% looks closer to +90%, 33% is more like 13%, etc.), the numerical labels above the bar graphs are confusing (as well as the choice to include 2 types of graphs/charts to show the same stat), and the label "Classrooms" for the third stat is an unusual choice since it seems to more closely fall under the first category, "Virtual Reality." In all the design falls a little flat and is lacking quality narrative. We'd give this an F.

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